Dino Scourge Download For Mobile
- tauclocerneuvolju
- Sep 1, 2019
- 4 min read
About This Game Why we fightAeons ago, dinosaurs were expelled from Earth due to their eating habits.Dinosaurs were never extinct like humans thought though, they are still out there.They discovered Earth has Rabbits, and love eating them.Humans have genetically engineered Rabbits into excreting starship fuel.Genetic engineering secrets were permanently lost due to wikipedia fire of 2666.Humans must protect the remaining genetically engineered Rabbits, or all hope is lost.GameplayExperience this top down online arcade style shooter, where you will be blasting through endless waves of Space Dinosaurs whilst protecting a starship full of rabbits on their long journey to safety through space.Select a pilot from 4 different classes and improve your pilot's skills with experience points gained from fighting each level.Select up to 4 special abilities to be used in each level.Equip your ship with equipment collected from the levels, and modify each weapon with attachments which can alter your weapon in unique and crazy ways. From making weapons pierce all enemies to turning them into automatic turrets.FeaturesHighly customisable ship systemCrafting Station to improve itemsHigh score tableSkill treeSeeing Dinosaurs swim through space 7aa9394dea Title: Dino ScourgeGenre: Action, Adventure, Free to Play, RPG, Early AccessDeveloper:Scourgey WorksPublisher:Scourgey WorksRelease Date: 18 Dec, 2017 Dino Scourge Download For Mobile dino scourge Patch 0.1.12 Released!: Changes:Fixed a critical bug in higher levels where it was possible for ships to become invulnerable. 0.1.9 Released!: Special thanks for z1error for motivating me to address some issues within the game0.1.9 Patch notes:Reduced the rate at which minions are spawned from the mini-carriers (Mother Triceratops) by 50%Fixed issue with knockback force being too high from kamikaze shipsAlso Limited the maximum possible speed of the cargo ship to 24m/s (the normal speed is 6m/s)Fixed the annoying double login whoosh sound.Increased the damage by the flat damage additions by 50%Improved number formatting for huge numbers(Should have) fixed a bug where switching between tabs too quickly can cause the game to enter an endless loading screen.Reduced the brightness of the Plasma Ball gun and slightly improved performance.Item attachment Chain level 1 damage to be 15% damage reduction instead of 20%Item attachment Chaos level 1 damage to be 75% damage boost instead of 60%Item attachment Output Multiplier level 1 damage to be 40% damage reduction instead of 50%Item attachment Density Matrix: Weapon Energy Expenditure to be 200% instead of 250% Doubled all the quality modifiersCapped the Item Mass Law reduction to 90%Item attachment Force Magnifier Projectile Speed reduced from 50% to 40%Made a soft limit to the number of enemies possible in the game (It is 125), should there be more than 150 enemies, the enemy wave spawns will only spawn one ship instead of many.Increased the health scaling of small ships to compensate. Instead of 4% per level it is now 4.25%. It equates to 3 times the amount of health for ships at level 500 and 11 times the hitpoints at lvl 1000. 0.1.5 Released!: Changes to display with very few gameplay changes. Gameplay fixes:Mobile force field will no longer cause the player ship to take damage from projectiles hitting it.Fixes/Changes:plasma ball brightness reduced further to reduce eye strain.Fixed the fast reloader description. It was using the Turbo Booster description by mistake.Fixed a display issue with the strafe engines displaying despite generating any forceFixed a display issue with the hovering panel with the weapon's dps header being in the wrong position.Weapons without any reload time now show N/AImproved appearance of the tactical nuclear missile explosion.Improved weapon overall display with colours.. Server Stability patch: I've made a patch to the Dinoscourge server stability so it will automatically restart in the event of a server outage (which has happened a few times in the past month).It now has an automated restart ability, (triggered if the server has been offline for 10 minutes, I will increase the frequency when I can confirm it is working).I'll get to the root of the problem later when I get the time!. v0.1 server hotfix: Just a short note to inform of some recent fixes applied to the server:- level 50->51 had a skill point allocaiton issue where it would grant skil points instead of paragon points leading to a skill allocation bug- Pilots now gain a refund point every 10 levels, existing characters over level 10 have received, this has been retrospectively applied to anyone over level 10.. 0.1.7 Released!: Apologies for the long delay between updates, I've been taking in some of the feedback and I've decided to try and change the damage types a bit more. Basically now: Kinetic damage deals extra damage to hull.Heat damage deals damage over timeElectric damage reduces energy regeneration.Disruptor damage continues to deal extra damage to shields.It's all still a work in progress, and I'll be adjusting the game based upon feedback.Changes:-----Damage Type Changes:Kinetic - less damage against shields (25% of base damage). More damage against hull (200% of base damage).Heat - any damage dealt also causes burning over time (5% of total hp / sec) as a buff. Every percentage point of heat damage to full health (hull and shield) adds 0.25 seconds of heat debuff. So 1 damage on a 100 hp ship grants 0.5 seconds of debuff.Electric - any damage dealt also reduces weapon, shield & engine energy regeneration over time (50% reduction / sec) Every percentage point of electric damage to full health (hull and shield) adds 0.5 seconds of electric debuff. So 1 damage on a 100 hp ship grants 0.25 seconds of debuff.Disruptor - no changesRenaming stash tabs now resizes the tab size.Now possible to purchase stash tab(s) and continue playing the game.Number of enemy ships spawned after level 75 remains the same, each successive level wil make enemies stronger:Damage: 2.5% damage per level instead of 2%.Health bonus: 5-6.25% per level instead of 4-5% per level.Artillery ships on blockage maps won't start firing on the cargo ship until the mission has started.Xp is now calculated correctly on the rankings board for very high level playersFixed a label header on viewing damage resistance on armours.Enemy lasers now deal 25% kinetic and 75% heat instead of 50% kinetic and 50% heat.Improved seeker attachment turn speed.Fixed some turret placements on enemy shipsTrail renderers for player missiles / rockets are now fixedEnergisers no longer add flat reload time, they have now had their weapon damage increases reduced to 30Vulcan cannon family weapons now have an increased reload time from 0.1 seconds to 0.15 seconds, their damage & energy expenditure are now increased 50% to compensate for this. Reduced their trail render size.
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